Caleb's+Kahoot!+LEDP

=Lesson Plan= Benchmarks || Students are able to recall and follow order of operations when solving equations. Students are able to correctly solve two step equations. Solidify students understanding of solving two step equations in a fun, exciting and competitive nature. 7.EE.3 Solve multi-step real-life and mathematical problems posed with positive and negative rational numbers in any form (whole numbers, fractions, and decimals), using tools strategically. Apply properties of operations to calculate with numbers in any form; convert between forms as appropriate; and assess the reasonableness of answers using mental computation and estimation strategies. 7.EE.4a Solve word problems leading to equations of the form px + q = r and p(x + q) = r, where p, q, and r are specific rational numbers. Solve equations of these forms fluently. Compare an algebraic solution to an arithmetic solution, identifying the sequence of the operations used in each approach. || Have written on the board: Transition into Kahoot! Have students grab a device and log into [|https://kahoot.it/#/]. While students get set up start a Kahoot! game, here is one [|https://create.kahoot.it/#quiz/cf4ca2dd-47a9-48cf-b4e6-ed2fbe5ccb5d]. Play one round on this game and then if time permits, play the remaining time with this one, [|https://create.kahoot.it/#quiz/f051eecf-7700-4050-ac56-f3a0332b4813]. For each game, reward the top five players with prizes (**check desk for prizes**!!!). If after two games, there is additional time find another Kahoot! to play with students. (**This whole process should be 30 minutes long**) Exit card, one or two, two step equations problems written on the board. During the last ten minutes of class write down the exit problems on the board for students to work on by themselves. Students need to have everything cleaned up and their exit card finished to leave the classroom. (**Last 10 minutes of class**) Write on board: Here are some screen shots of what Kahoot! looks like. The first image is what it looks like on the projector. The students only see the four colored rectangles on their screens. The second image displays all answers for that question (I was the only person in my game, so there was only one answer). The third image shows the scoreboard, which displays all players scores.
 * ==Solving Two Step Equations== ||  ||
 * ==Algebra== ||  ||
 * ==7th Grade== ||  ||
 * ==50 minutes== ||  ||
 * ==Overview== || This lesson is intended to help students review how to solve two step equations. Through this lesson multiple Principles of Learning are present. However, this lesson is centered on the Achievement Principle. ||
 * ==Objectives==
 * ==Objectives==
 * ==Materials== || Teacher computer, projector, internet capable devices for each student (or enough to create teams of students). Additional student materials: whiteboards and markers or pencils and paper, and a calculator. ||
 * ==Activities and procedures== || Start the period as normal with a daily warm-up activity. (**10 minutes**)
 * Please quietly find a seat and solve
 * 1) X+3=9
 * 2) 2X - 4=8
 * 3) (1/2)X+5=7
 * When finished please write two sentences. Telling me something you did well and something you need to improve for next time.
 * To exit you must be cleaned up and solve
 * 1) 4=X+1
 * 2) 8X - 3=21 ||
 * ==Principles of Learning== || **Active, Critical Learning Principle** – Students are actively involved in the practicing of their learning, by playing the game with the class and doing the additional activities (warm-up and exit cards).
 * Committed Learning Principle** – Students participate in an extended practicing of solving two step equations. This is done from their real identity on to their Kahoot! identity, and hopefully they feel committed to doing well.
 * Achievement Principle** – This is the one that I feel this lesson is centered on. Students are participating in the achievement principle while competing in the Kahoot! game. Kahoot! offers scores for the players and the additional external prizes for the top 5 scores should also reinforce the achievement principle.
 * Practice Principle** – Students get multiple ways of practicing the ability to solve two step equations. ||
 * ==Extra credit== || For extra credit, students can practice using Sumdog, Students will gain one extra credit point for each 100 correct answers on Sumdog, with a limit of 5 total extra credit points. ||

I feel that the lesson plan looks better in the document, so I included it below.