Johnathon's+Game-Based+Learing+Project

=Introduction to Fractions=

Through use of recipes and tools the students ask for the card using the correct terminology. The goal is that playing the game introduces the most commonly used fractions in a real world scenario. Most students have watched their parents or grandparents bake something using these tools. Therefore there should be some prior knowledge brought to the game from the beginning.

However, this game focuses on beginning recognition of the basic fractions of the whole and their parts. Using imagery of the tools that a kitchen uses. The ultimate goal being that the students earn the secret level and get to take a recipe and using the tools make a cookie or cake of their choice. =Principles of Learning=


 * Achievement Principle ** – For learners of all levels of skill there are intrinsic rewards from the beginning, customized to each learner’s level, effort, and growing mastery and signaling the learner’s ongoing achievements. This is accomplished as the players advance through the three levels of difficulty. As they play the game and collect their cards to finish the recipe they earn knowledge. Therefore, they can advance to higher levels.


 * Practice Principle ** – Learners get lots and lots of practice in a context where the practice is not boring (i.e. in a virtual world that is compelling to learners on their own terms and where the learners experience ongoing success. As the players play they use key terminology that helps them practice and understand definitions and compare and contrast the different elements of the recipe.


 * Multimodal Principle ** – Meaning and knowledge are built up through various modalities (images, texts, symbols, interactions, abstract design, sound, etc.) not just words. Through text, images and symbols students learn the key terminology of fractions.

= The Recipe Game = = = =The Rules=
 * Incremental Principle ** – Learning situations are ordered in the early stages so that early cases lead to generalizations that are fruitful for later cases. When learners face more complex cases later, the hypothesis space (the number and type of guesses the learner can make) is constrained (guided) by the sorts of fruitful patterns or generalizations the learner has found earlier. As the player advances through the game they learn about fractions and problems increase. In the beginner level the player has a one in six opportunity to roll a five. In the advanced level the game play increases to a three in six or 50/50 chance of having to draw an Uh-Oh card. With the loss of more tools the opportunity of significant frustration and challenge as the player looks through their tools to make the recipe work.


 * Fair Play**- Students will not lie about their cards if they have the card asked for it must be given to the student who asked for it.


 * On your turn**- Roll the dice and if it comes up 1,2,3,4,6 you can ask any other player for a card for your recipe.

If you roll a five though you have to draw from the **uh-oh cards**. As you play and grow in knowledge the **uh-ohs** grow too.

=The Game Pieces=

__Deck of Cards__ that has pieces of the recipe, for instance, a card could have Vanilla extract and another card could have ¼ teaspoon. You have to collect both cards to make a match and be able to mark off that piece of your recipe.

__Tool Cards__ each player begins with nine tool cards 1 cup, ½ cup, ¼ cup, 1/3 cup, 1 tsp., ½ tsp., ¼ tsp., 1/3 tsp., 1tbs. As the game is played and the die rolled you collect the pieces to your recipe. If you roll a five you lose a tool.

__Recipe Cards__ each player is given a recipe card. They can mark off each piece of the recipe collected. However, if they have lost a tool they will have to come up with an alternative way to make the recipe piece work. For instance, the uh-oh card removes your ½ cup you must find another way to create that piece by using your ¼ cup twice.

__Uh-Oh Cards__ the misfortune cards. Mishaps happen everywhere especially in the kitchen. Roll a five and a misfortune is delivered to you. For instance, your significant other melts the 1-cup measuring cup on the stove; hand over you 1-cup tool card. =Game Play=


 * 1) Players select their recipe card. From three different levels beginner, intermediate, and advanced.
 * 2) Players are given their nine tool cards.
 * 3) Players are dealt seven cards from the deck.
 * 4) Players roll dice to see who goes first, highest number wins.
 * 5) Highest roller rolls die again.
 * 6) If 1,2,3,4,6 is rolled ask another player for a card. If five is rolled must draw an Uh-Oh card.
 * 7) Play continues until one player has completed their recipe.

Secret game play level
As players get more advanced they can earn the right to play real world version. Use one of the recipe cards and create the actual recipe. Can the players follow the directions to fruitful completion?