Articles

=Educational Gaming Articles & News=

Currents in Electronic Literacy - Digital Writing and Research Lab, University of Texas at Austin

 * Whose Literacy Is It Anyway? Examining a First-Year Approach to Gaming Across Curricula
 * [|Computer Games Across the Curriculum: A Critical Review of an Emerging Techno-Pedagogy]
 * [|What Games Have to Teach Us About Teaching and Learning: Game Design as a Model for Course and Curricular Development]
 * [|Four Ways to Teach with Video Games]
 * [|Life in Morrowind: Identity, Video Games, and First-Year Composition]
 * [|Stings and Scalpels: Emotional Rhetorics Meet Videogame Aesthetics]
 * [|The Avatar that therefore I Am (Following)]
 * [|Machinima-to-Learn: From Salvation to Intervention]
 * [|Procedural Rhetorics / Rhetoric's Procedures: Rhetorical Peaks and What It Means to Win the Game]
 * [|Gone Gitmo: An Interview with Co-Creators Nonny de la Peña and Peggy Weil]
 * [|Serious Games Interactive Interview]

THE Journal

 * Game Design: The Key to Education?

2011 Horizon Report

 * Two to Three Years: Game-Based Learning

The New York Times Magazine

 * [|Learning by Playing: Video Games in the Classroom]

The Washington Post

 * More and More, Schools Got Game

Learning and Skills Development Agency

 * Mitchell, A., Savill-Smith, C., & Great Britain. Learning and Skills Development Agency. (2004). //The use of computer and video games for learning : A review of the literature//. London: Learning and Skills Development Agency. Retrieved from []

British Educational Communications and Technology Agency (BECTA)

 * Whitton, N. (2007). Motivation and computer game based learning. //In ICT: Providing choices for learners and learning. Proceedings ascilite Singapore 2007//. []

Federation of American Scientists

 * Summit on Educational Games

Huffington Post

 * Violent Video Games Touted as Learning Tool

Learning Solutions Magazine

 * Dispatch from the Digital Frontier: This Crazy Gamification Craze

Center for Implementing Technology in Education

 * Learning with Computer Games and Simulations

The Chronicle of Higher Education

 * Survey on Digital Games Use in the Classroom

//Note: this page could use a uniform citation format.//