SIMS3

I reviewed the game SIMS 3 for the Wii. I have not had very much experience with playing games and found this game both interesting and frustrating. This game is set in a house in a neighborhood. You create your family and set up different goals. Then, depending on your goal, you work towards fulfilling your life goals. This family is basically in your control and you make decisions on every decision. The game tries to duplicate interactions in real life and is open ended. One of the big things is a rewards system called “wishes.” When you fulfill a wish, it helps keep your Lifetime Happiness score and mood increased. The amount of points depends on the wish. Some wishes are small and add very little points. However, if you fulfill big wishes like having a baby, you could get thousands of points added to your score.
 * Overview**

The basic skill that will be used is logic. You can teach your kids in the game, logic, cooking, painting, gardening, guitar, sports, handiness, fishing, charisma and writing. It allows students to actually try out reactions to different situations and learn their consequences. It also allows students to explore different career options. The game does have an item called “story progression.” This means that the story keeps going, even if you are gone. Neighbors move away, get married, pass away, etc.
 * Educational Part**

All the online reviews and forums, discuss all of the glitches and comparisons to early SIM games. There are many people who are unhappy with this version. Most of the people who have posted would not recommend this game to friends.
 * Online Reviews**

Overall, this game was ok. It was a bit difficult to understand and master, but it has good potential for teaching cause and effect to students, if they can stick to it long enough. It is pretty cumbersome and hard to understand but the interactions are really good.
 * Summary**