Conflict+Resolution+(Renee)


 * Conflict Resolution **

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 * Learning Principles: **
 * **Psychosocial Moratorium Principle:** Using role-playing and video gaming, the students will be able to take risks in a space that is safe where the real-world consequences are lowered.
 * **Practice Principle: **Students will have many opportunities to practice what they have learned both through role-playing and the virtual world of gaming.
 * **Multimodal Priciple:** Students will build knowledge through oral read-aloud stories, Kelso conflict resolution images, interaction with their peers, and video game playing both independently and whole group.
 * **Transfer Principle: **Students will be given a lot of time to practice the skills through role-playing and video gaming, and then transfer what they have learned to situations that occur on the playground, classroom, and other areas of the school setting.


 * CCCS: **
 * ELA.1SL.2 Ask and answer questions about key details in a text read aloud or information presented orally through other media.


 * Objective: **
 * TSWBAT: Demonstrate knowledge of conflict resolution through role-playing activities.


 * Necessary Resources :**
 * Student computer(s)
 * Free online game "Cool School"- []
 * Kelso conflict resolution curriculum- purchase at [] (many elementary schools use this model, it has been around for many years)

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 * Teacher computer and Smart board


 * <span style="font-family: 'Comic Sans MS',cursive;">Anticipitory Set: **
 * <span style="font-family: 'Comic Sans MS',cursive;">Tell students a scenerio that happened on the playground between two students. (e.g. "Today two students got in an argument over who was out while playing tether ball at recess. The argument turned into a screaming match until the recess bell rang and other students never had the chance to play the game. What do you think they could have done differently?" Then using a whole group discussion, have students tell what they would have done in the same situation.


 * <span style="font-family: 'Comic Sans MS',cursive;">Lesson Plan: **
 * <span style="font-family: 'comic sans ms',cursive;">Introduce the Kelso choice wheel:




 * <span style="font-family: 'Comic Sans MS',cursive;">Explain each choice on the wheel and tell students they always have more than one choice when dealing with conflict.
 * <span style="font-family: 'Comic Sans MS',cursive;">Discuss the difference between a "little" problem, and a "big" problem. Little problems are things that students can handle themselves without the help of a teacher. Big problems are things that require a teacher to help solve. (e.g. threats, bullying, someone getting physical or putting their hands on you.)
 * <span style="font-family: 'Comic Sans MS',cursive;">Talk about how students can choose to try two choices during a little problem before coming to the teacher to ask for help. Big problems should have a teacher involved immediately.
 * <span style="font-family: 'Comic Sans MS',cursive;">Using read aloud stories from the Kelso curriculum, choose one story per day to read to students.
 * <span style="font-family: 'Comic Sans MS',cursive;">After reading a daily story whole group, choose two students to act out an in-school conflict for the class (e.g. arguing over who is first in line), then have small groups decide what they could do to solve the problem using Kelso choice wheel.
 * <span style="font-family: 'Comic Sans MS',cursive;">During choice-time, students will use the computers to play the "Cool School" game online to practice what they are learning.
 * <span style="font-family: 'Comic Sans MS',cursive;">As a teacher, you can choose role-playing activities that you see in your own school such as hallway conflicts, playground conflicts, or other things where students need to learn how to handle situations themselves.


 * <span style="font-family: 'Comic Sans MS',cursive;">Assessment: **
 * <span style="font-family: 'Comic Sans MS',cursive;">Students will show understanding through role-playing activities and by using the reports generated from the Cool School game. (This can be found under the educator section in the game)


 * <span style="font-family: 'Comic Sans MS',cursive;">Time Needed: **
 * <span style="font-family: 'Comic Sans MS',cursive;">Lessons including daily read aloud story and role-playing activity will take approximately 30 minutes.
 * <span style="font-family: 'Comic Sans MS',cursive;">Independent or small group game playing time is up to the individual teacher.
 * <span style="font-family: 'Comic Sans MS',cursive;">Days needed will depend on how many lessons (scenerios) the teacher would like to practice.