Bibliography

=Bibliography & Recommended Reading= An incomplete list of references on educational gaming, game design, and gamification.

Gee, James Paul (2007). //What Video Games Have to Teach Us About Learning and Literacy.// New York: Palgrave Macmillan.

Koster, R (2004). //A Theory of Fun for Game Design.// Arizona: Paraglyph Press.

Lazarro, N (2003). //Why We Play: Affect and the Fun of Games//. In The Human-Computer Interaction Handbook. Lawrence Erlbaum, New York, NY, 2003, 679-700.

McGonigal, J (2010). //Reality Is Broken: Why Games Make Us Better and How They Can Change the World.// Penguin Press HC.

Prensky, M (2006). //"Don't Bother Me Mom - I'm Learning!".// Minnesota: Paragon House.

Shaffer, D (2006). //How Computer Games Help Children Learn//. New York: Palgrave Macmillan.

Sheldon, L (2012). //The Multiplayer Classroom: Designing Coursework as a Game.// Massachusetts: Course Technology.

Squire, K (2011). //Video Games and Learning.// New York: Teachers College Press.