Conflict Resolution

Learning Principles:
  • Psychosocial Moratorium Principle: Using role-playing and video gaming, the students will be able to take risks in a space that is safe where the real-world consequences are lowered.
  • Practice Principle: Students will have many opportunities to practice what they have learned both through role-playing and the virtual world of gaming.
  • Multimodal Priciple: Students will build knowledge through oral read-aloud stories, Kelso conflict resolution images, interaction with their peers, and video game playing both independently and whole group.
  • Transfer Principle: Students will be given a lot of time to practice the skills through role-playing and video gaming, and then transfer what they have learned to situations that occur on the playground, classroom, and other areas of the school setting.

  • ELA.1SL.2 Ask and answer questions about key details in a text read aloud or information presented orally through other media.

  • TSWBAT: Demonstrate knowledge of conflict resolution through role-playing activities.

Necessary Resources:

  • Teacher computer and Smart board

Anticipitory Set:
  • Tell students a scenerio that happened on the playground between two students. (e.g. "Today two students got in an argument over who was out while playing tether ball at recess. The argument turned into a screaming match until the recess bell rang and other students never had the chance to play the game. What do you think they could have done differently?" Then using a whole group discussion, have students tell what they would have done in the same situation.

Lesson Plan:
  • Introduce the Kelso choice wheel:

external image kelsos_wheel.png

  • Explain each choice on the wheel and tell students they always have more than one choice when dealing with conflict.
  • Discuss the difference between a "little" problem, and a "big" problem. Little problems are things that students can handle themselves without the help of a teacher. Big problems are things that require a teacher to help solve. (e.g. threats, bullying, someone getting physical or putting their hands on you.)
  • Talk about how students can choose to try two choices during a little problem before coming to the teacher to ask for help. Big problems should have a teacher involved immediately.
  • Using read aloud stories from the Kelso curriculum, choose one story per day to read to students.
  • After reading a daily story whole group, choose two students to act out an in-school conflict for the class (e.g. arguing over who is first in line), then have small groups decide what they could do to solve the problem using Kelso choice wheel.
  • During choice-time, students will use the computers to play the "Cool School" game online to practice what they are learning.
  • As a teacher, you can choose role-playing activities that you see in your own school such as hallway conflicts, playground conflicts, or other things where students need to learn how to handle situations themselves.

  • Students will show understanding through role-playing activities and by using the reports generated from the Cool School game. (This can be found under the educator section in the game)

Time Needed:
  • Lessons including daily read aloud story and role-playing activity will take approximately 30 minutes.
  • Independent or small group game playing time is up to the individual teacher.
  • Days needed will depend on how many lessons (scenerios) the teacher would like to practice.