Bibliography & Recommended Reading

An incomplete list of references on educational gaming, game design, and gamification.

Gee, James Paul (2007). What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan.

Koster, R (2004). A Theory of Fun for Game Design. Arizona: Paraglyph Press.

Lazarro, N (2003). Why We Play: Affect and the Fun of Games. In The Human-Computer Interaction Handbook. Lawrence Erlbaum, New York, NY, 2003, 679-700.

McGonigal, J (2010). Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Penguin Press HC.

Prensky, M (2006). "Don't Bother Me Mom - I'm Learning!". Minnesota: Paragon House.

Shaffer, D (2006). How Computer Games Help Children Learn. New York: Palgrave Macmillan.

Sheldon, L (2012). The Multiplayer Classroom: Designing Coursework as a Game. Massachusetts: Course Technology.

Squire, K (2011). Video Games and Learning. New York: Teachers College Press.